SkyGFX screenshots: Vice City

Vehicle Rendering: PS2; PS2 blend + PC texgen; PC; PC blend + PS2 texgen; Neo

Lighting and PostFX: trails on + disabled colour overlay; trails off; trails on; trails on using sharptrails (separate mod)

Dualpass: off; on

Alpha for target lock-on

PS2-like water

Neo gloss: off; on

Neo rim light: off; on

Neo world pipe: off; on (needs Xbox map)

Neo water drops